


Thing MT_FINALCONQ
#$Sprite CONQA0
MapThingNum = 7023
SpawnState = S_FINALCONQ
SpawnHealth = 50
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = -1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_BOSS|MF_SPECIAL|MF_SHOOTABLE|MF_RUNSPAWNFUNC

State S_FINALCONQ
Spritename = CONQ
Spriteframe = N
Duration = -1
Next = S_FINALCONQ

State S_FINALCONQMOVEMENT
Spritename = CONQ
Spriteframe = A
Duration = -1
Next = S_FINALCONQ

State S_FINALCONQHURT
Spritename = CON2
Spriteframe = A
Duration = 22
Next = S_FINALCONQ

State S_FINALCONQDEAD
Spritename = CON2
Spriteframe = A
Duration = 9999
Next = S_NULL

State S_FINALCONQMELEESTARTUP
Spritename = CONQ
Spriteframe = A
Duration = 8
Next = S_FINALCONQMELEE

State S_FINALCONQMELEE
Duration = -1
Next = S_FINALCONQ

State S_FINALCONQMELEEHIT
Duration = -1
Next = S_FINALCONQ

State S_FINALCONQMELEEPARRY
Duration = -1
Action = A_PlaySound
Var1 = sfx_getup
Next = S_FINALCONQMELEEHIT

State S_FINALCONQPARRIED
Spritename = CON2
Spriteframe = A
Duration = -1
Next = S_FINALCONQ

State S_FINALCONQCUTSCENE
Duration = -1
Next = S_FINALCONQ


State S_PLAY_OUTCOLD
Duration = -1
Next = S_PLAY_STND

Thing MT_CONQSHOCKWAVE
MapThingNum = -1
SpawnState = S_SMALLBOIBOWSERSHOCKWAVE
SpawnHealth = 2
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 120*FRACUNIT
Height = 0*FRACUNIT
DispOffset = 0
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_RUNSPAWNFUNC|MF_SPECIAL

Thing MT_BREAKRING
MapThingNum = -1
SpawnState = S_BREAKRING
SpawnHealth = 2
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 8*FRACUNIT
Radius = 120*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_RUNSPAWNFUNC

State S_BREAKRING
Spritename = RING
Spriteframe = FF_FLOORSPRITE|A
Duration = 48
Next = S_NULL


Thing MT_CONQFIGHTSONIC
MapThingNum = 7024
SpawnState = S_INVISIBLE
SpawnHealth = 2
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 8*FRACUNIT
Radius = 120*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 0
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_RUNSPAWNFUNC

State S_CONQFIGHTSONIC
Duration = -1
Next = S_NULL

Thing MT_CONQFIGHTJET
MapThingNum = -1
SpawnState = S_INVISIBLE
SpawnHealth = 70
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = -1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY

Thing MT_CONQFIGHTTJ
MapThingNum = -1
SpawnState = S_INVISIBLE
SpawnHealth = 70
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = -1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY

Thing MT_SCAURA
MapThingNum = -1
SpawnState = S_INVISIBLE
SpawnHealth = 70
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_CREDITSSPAWNER
MapThingNum = 7025
SpawnState = S_INVISIBLE
SpawnHealth = 70
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_CREDITS
MapThingNum = -1
SpawnState = S_INVISIBLE
SpawnHealth = 70
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_SONICJETCREDITS
MapThingNum = 7026
SpawnState = S_INVISIBLE
SpawnHealth = 70
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_FINALCONQHURT
PainChance = 4000
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FINALCONQDEAD
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 98*FRACUNIT
Height = 244*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_NOCLIPHEIGHT